Co-op hotel management · 0.9.0-beta

Run the hotel.
Survive the guests.

Hotel Together is a first-person co-op game for 1–4 players. Check people in, clean the mess they leave, fix what breaks, and try to keep a one-star dump from becoming a zero-star lawsuit.

Windows clientDedicated servers · EUUnity 6 · Netcode

Built for chaotic teamwork

Every timer competes for the same two hands. Communication is optional. Panic is not.

1–4 player co-op

One hotel, shared wallet, shared chaos. Solo is viable; friends make the peak hour survivable.

Full shift loop

Prep, open, peak, closing, results, upgrades — then a harder next shift.

Hands-on work

Check-ins, towels, trash, leaks, repairs. Two pockets, one carry slot, zero spare time.

Chaos events

Fire alarms, tourist groups, broken plumbing and more pile on as reputation rises.

Progression

Spend tips on upgrades, unlock rooms, and keep the hotel rating from freefalling.

Dedicated servers

Authoritative multiplayer on production servers. Create a hotel, share the code, dive in.

One shift, six beats

Inside a shift the loop is simple: queue → check-in → requests → checkout → filthy room → clean → sell again. Outside the shift, the hotel gets longer, louder and meaner.

1
LobbyReady up. Solo can start immediately.
2
Preparation~25s to grab spray, tools and towels before doors open.
3
OpenGuests queue at reception. Sell clean rooms.
4
PeakArrivals speed up. Chaos events stack. Stay calm.
5
ClosingNo new arrivals — finish requests and check-outs.
6
Results & upgradesCount the money, buy upgrades, run it back.

Controls

Learn them once. Your friends will still walk into doors.

InputAction
W A S DMove
MouseLook
EInteract (hold to clean / repair)
QDrop pocket item
GPut down carried object
EscPause / free cursor

Ready for the night shift?

Create a hotel from the game client, share the join code, and meet in the staff room. Production matchmaking runs on dedicated servers in EU.